![]() We’re adding an option to turn it on or off into our UI so you don’t have to restart to change this setting. The Particle Limiter is actually already implemented into VRChat, but it’s been a “beta” feature hidden in the configuration for a very long time. We’re integrating this as a base Avatar Dynamics feature that you can enable or disable via the Action Menu. Haptics on touch is a popular feature request where your controller haptics activate when you come in contact with someone’s Avatar Dynamics, increasing immersion when patting someone on the head or touching a tail. No exact numbers yet, but we’ll be boosting everyone’s favorite count. The current prototype doesn’t show the calibration spheres and resets your Personal Mirror, so we don’t have a preview video for that yet.Īdding More Favorites for avatars, worlds, and friends is also in our plans. We’re also aiming to add a calibration mirror that appears in front of you when you calibrate your full-body tracking. Here’s a quick video preview of both our new Main Menu and the movement feature: Our upcoming new Main Menu will have this feature at launch, and we are going to integrate a “quick and dirty” implementation for the current main menu to hold users over. The main menu will appear in front of your face no matter how you’re standing (or laying), and you can grab it and move it around with your controller. ![]() Having a Movable Main Menu is probably one of our most-requested features. It all depends on how our development and testing process goes. Our internal goal is within the next week or two for these, but that could be sooner or later. We’ve also identified a number of other features and improvements that are high priority and relatively straightforward to implement – and we’re aiming for these as soon as possible. ![]() This feature will also include the ability to turn off Bloom, as well as gamma/brightness and contrast sliders.Ĭustom Mic Sensitivity will allow users to adjust the “trigger point” at which the user’s microphone sends audio to others, helping users with noisy IRL environments. We will be addressing this with further iterative updates and adjustments. Notably, the method we’re using to adjust colors for filtering in the prototype does not work on Quest due to graphical limitations. Additionally, there is an option to affect only the VRChat UI, or the VRChat UI and the world you’re in. Visual Adjustments are a set of features that includes a set of color-blindedness filters that can be set, as well as a slider that adjusts the intensity of these filters. It allows a user to change their “horizon” however they want to orient it, which allows controller movement and menu usage as if the user was standing even if they are lying down. Horizon Adjust is a feature that we developed during a recent internal feature jam that was already on the way. First off, some that we’re aiming to get into VRChat by the end of next week: Here’s some of the changes and improvements we’re working on. These are, in most cases, smaller changes to improve VRChat overall. We’re also working towards features and changes many of you categorize as Quality of Life or “QoL”. We’ve taken this feedback and organized it, with a special priority placed on accessibility. We've also been watching and documenting constructive feedback via our typical channels like our Feedback boards, social media, and this Discord. In addition to the information we already had on hand, we've been talking to VRChat communities and community leaders about the changes and additions that they want most, including speaking to communities focused on accessibility in VRChat. Over the last 72 hours, we’ve been gathering up all of your feedback across every channel. Yesterday afternoon, we announced that we would be reprioritizing, reorganizing, and changing our internal development roadmap to focus on the feedback you've given us.Īs we promised, we’re sharing a small roadmap of what the next few weeks are going to look like, and when you can expect more updates from us.
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